破门而入2配置文件修改说明分享 破门而入2如何修改配置文件(7)

来源: 破门而入2吧 toopinn 25-04-09 17:54:03

units.xml(这个文件定义了三个兵种的4选2技能更改、部署部队占几个人口、作战条令升级经验要多少、)

说点大家有用的,有兴趣的自己看看很好玩的文件。

拿整个游骑兵举个例子

战役里边受伤后死不了的概率、被爆击后不死的概率

<Unit

name="Rangers"

游骑兵

nameUI="@unit_rangers_name"

description="@unit_rangers_description"

flagTex="data/textures/gui/squads/rangers_bg_01.dds"

flagColor="cb893e"

movie="data/movies/unlock_rangers.ogv"

rndNameEntry="@#squadnamerangers"

voicepack="commander_eng"

sniperVoice="sniper_eng"

incapacitationChance="80"

战役里边受伤后死不了的概率

incapacitationChanceCrit="25">

被爆击后不死的概率

<Classes>

再往下就是定义游骑兵一个单位占多少人口以及荣誉技能4选2

<Class name="Assault" nameUI="@unit_rangers_assault" description="@class_rangers_assault"

Class name="Assault"这个是游骑兵里边的突击兵

numSlots="8" supply="100" iconTex="data/textures/gui/deploy/class_icon_assaulter.dds"

numSlots="8"指的是突击兵总共8位置 supply="100"1个突击手占据一个部署槽位,如果改成50就是2个占一个,以此类推

upgrades="BH_Defence1, BH_Offence1, BH_Defence2, BH_Offence2" maxUpgradeable="2"/>

4个荣誉技能的名字,maxUpgradeable="2"最多可以选择2个,理论上这里改成4个应该就可以全点亮了。

<Class name="Support" nameUI="@unit_rangers_support" description="@class_rangers_support"

numSlots="4" supply="100" iconTex="data/textures/gui/deploy/class_icon_support.dds"upgrades="BH_Defence1, BH_Offence1, BH_Defence2, BH_Offence2" maxUpgradeable="2"/>

游骑兵支援兵,同上

<Class name="Marksman"nameUI="@unit_rangers_marksman" description="@class_rangers_marksman"

numSlots="4" supply="100" iconTex="data/textures/gui/deploy/class_icon_marksman.dds"upgrades="BH_Defence1, BH_Offence1, BH_Defence2, BH_Offence2" maxUpgradeable="2"/>

游骑兵神射手,同上

<Class name="Grenadier" nameUI="@unit_rangers_grenadier" description="@class_rangers_grenadier"

numSlots="4" supply="100" iconTex="data/textures/gui/deploy/class_icon_grenadier.dds"upgrades="BH_Defence1, BH_Offence1, BH_Defence2, BH_Offence2" maxUpgradeable="2"/>

游骑兵掷弹兵,同上

</Classes>

再往下就是游骑兵升级需要的经验点,一共10条,自己改xpNeeded后面的内容可以实现升级要多少经验

<TrooperRanks>

<Rank name="@trooper_rank_0" xpNeeded="0" badgeTex="data/textures/gui/customization/trooper_rank_01.dds"/>

<Rank name="@trooper_rank_1" xpNeeded="700" badgeTex="data/textures/gui/customization/trooper_rank_03.dds"/>

<Rank name="@trooper_rank_2" xpNeeded="2300" badgeTex="data/textures/gui/customization/trooper_rank_05.dds"/>

<Rank name="@trooper_rank_3" xpNeeded="5600" badgeTex="data/textures/gui/customization/trooper_rank_02.dds"/>

<Rank name="@trooper_rank_4" xpNeeded="11800" badgeTex="data/textures/gui/customization/trooper_rank_04.dds"/>

<Rank name="@trooper_rank_5" xpNeeded="22400" badgeTex="data/textures/gui/customization/trooper_rank_06.dds"/>

<Rank name="@trooper_rank_6" xpNeeded="38400" badgeTex="data/textures/gui/customization/trooper_rank_07.dds"/>

<Rank name="@trooper_rank_7" xpNeeded="60200" badgeTex="data/textures/gui/customization/trooper_rank_08.dds"/>

<Rank name="@trooper_rank_8" xpNeeded="86400" badgeTex="data/textures/gui/customization/trooper_rank_09.dds"/>

<Rank name="@trooper_rank_9" xpNeeded="126400" badgeTex="data/textures/gui/customization/trooper_rank_10.dds"/>

</TrooperRanks>

再往下就是游骑兵作战命令升级需要的经验点,一共16条,自己改xpNeeded后面的内容可以实现升级要多少经验

<Ranks>

<Rank xpNeeded="0" badgeTex=""/>

<Rank xpNeeded="6000" badgeTex=""/>

<Rank xpNeeded="13000" badgeTex=""/>

<Rank xpNeeded="21000" badgeTex=""/>

<Rank xpNeeded="30000" badgeTex=""/>

<Rank xpNeeded="60000" badgeTex=""/>

<Rank xpNeeded="100000" badgeTex=""/>

<Rank xpNeeded="150000" badgeTex=""/>

<Rank xpNeeded="210000" badgeTex=""/>

<Rank xpNeeded="280000" badgeTex=""/>

<Rank xpNeeded="350000" badgeTex=""/>

<Rank xpNeeded="420000" badgeTex=""/>

<Rank xpNeeded="490000" badgeTex=""/>

<Rank xpNeeded="600000" badgeTex=""/>

<Rank xpNeeded="700000" badgeTex=""/>

<Rank xpNeeded="800000" badgeTex=""/>

</Ranks>

CIA与特警队自行修改就可以了,原理一样

免责声明:文中图片应用自网络,如有侵权请联系删除

0

0

艾尔登法环艾尔登法环艾尔登法环艾尔登法环艾尔登法环

游戏类型:角色扮演
游戏语言:简体中文、英文
游戏标签:二次元、独立游戏二次元、独立游戏
良心手游推荐热门游戏推荐
热门攻略
wu
wu